Misjump Inducer v0.3 OXZ
by Switeck (switeck@hotmail.com)
June 23, 2014

...Because sometimes you WANT to go fight Thargoids but are too lazy to use the normal player-inducing misjump method to do it.

Requires v1.79 or later of Oolite. It will not run on older versions!

Message thread found at:
http://aegidian.org/bb/viewtopic.php?f=4&t=9551

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License:

This OXP is released under the Creative Commons Attribution - Non-Commercial - Share Alike 3.0 license.

...There really isn't much to this OXP, so use it however you like!

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Instructions:

For v0.3:
Download this file using Oolite v1.79/v1.80's built-in OXZ manager!

For v0.2 (on v1.75-v1.77):
Unzip the file, and then move the folder "Misjump Inducer v0.2.oxp" to the AddOns directory of your Oolite installation.

Remove/delete older Misjump Inducer version folder/s because they can conflict.

Misjump Inducer is On/Off activation equipment to cause misjumps (or not) on demand.
It costs 1000 credits and is available at high Tech Level systems (TL 10-16).

While misjumps can already be done by pulling up at max rate when the hyperspace counter hits 0 seconds, that is hard to do with NPC ship wormholes.

This equipment is design to work both with NPC ship wormholes and regular player hyperspace jumps.
It  allows the extra convenience of arbitrary direction changes up till the moment of hyperspacing, such as "dodging" incoming fire or fleeing missiles.

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How to Use:

Once fitted, the Misjump Inducer can be activated/deactivated using the new v1.75 activation method. (N and Shift+N)

Scanner Targeting Enhancement and Wormhole Scanner equipment must be functional for Misjump Inducer to work! These are needed to measure the wormhole before and while passing through it, to know when the ship reaches the halfway point to trigger a stable exit...or to allow completely passing through a semi-stable wormhole by countering field fluctations that might otherwise cause an early exit.

This equipment is NOT infallible! Unstable wormholes, random Thargoid ambushes (which use a very powerful field generator to collapse the wormhole tunnel), and/or other equipment may overpower Misjump Inducer!

The Misjump Inducer equipment is derrived from the Misjump Analyser equipment, which also intentionally induces misjumps (at ~10 times the normal random misjump rate!)...which it then "without fail" detects. The Misjump Inducer cannot counter misjumps triggered by the Misjump Analyser, so instead I recommend never buying such equipment or selling it if you already purchased it.

Use with caution -- if you're using Wormhole Drones, LinkG7, OneWayTicket2Oresrati, or similar -- then activating Misjump Inducer will probably break their jump-chain, leaving you short of their intended destination.

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History:
v0.3
	Converted to OXZ format...otherwise unchanged, so if you already have v0.2 installed you don't really need this!
v0.2
	Now requiring both Scanner Targeting Enhancement and Wormhole Scanner equipment to be functional to buy and use the Misjump Inducer. This is done for game balance (to avoid making it so cheap) and for in-universe explanation on how the equipment works.
v0.1
	Basic but functional. Incorrectly implies that it will run on v1.74 -- it won't! It also requires v1.75 and later!